Fsx disk 2 iso download






















This will give you the info you need to get started flying and using this web site. Page 1 of 2 1 2 Last Jump to page: Results 1 to 10 of Thread Tools Show Printable Version. Join Date Jul Posts You could purchase an external DVD drive from Amazon or somewhere similar, or perhaps you know someone who has one? You could simply use a DVD drive. No internal drive needed.

Ok I transferred both discs onto a thumb drive, but in the middle of the installation it keeps asking for Disc 2.

Originally Posted by kylewoodyls1. Hi Kyle, Transfer the contents of both discs to a single folder on the thumb drive. There are many duplicate files on the discs so skip or overwrite as you like when copying the second disc. Here are the contents: Jim F. Once you have the thumbdrive sorted with all the right stuff I'd recommend making an ISO file from the thumbdrive.

Once that's done if you have to reinstall you can simply mount the ISO file to a virtual disc drive. Intel K 5. Go sightseeing, respond to in-flight failures, or land at your hometown airport.

The entire world is yours to explore. This is the Flight Simulator experience that millions of people already know and love. FSX has more addons so I'm playing this flight sim temporarily. Unfortunately, I don't like the idea of having no product key included cause I had to download crack files for this game in order to proceed.

Other than that, love this archive. Reviewer: xakerofxanthi - favorite favorite favorite favorite favorite - November 18, Subject: Can't install on Win 10 Hello. I don't know if this the place just, i have the Microsoft Flight Simulator X not the gold edition, any ideas why it can't install on the win 10 pc?? Download FSX Disc 1. You can download the Acceleration expansion if you want. Install the Acceleration expansion pack if you want. Though most reviewers felt strongly that Combat Flight Simulator 1 was the weakest of the three titles, Microsoft's distribution channel kept it on store shelves long after the competition faded.

The decision to follow up with a Pacific theater setting was quite easy. It seems absolutely ludicrous that two years ago publishers produced eight WWII sims set in Europe and zero set in the Pacific.

Microsoft has addressed practically every complaint leveled against the original CFS1 and significantly improved CFS2 in every way. Gone are the blocky models, uninspired cockpits and garish textures that tainted the original game. These have been replaced by high-polygon count models accurately detailed down to the flaps, ailerons and other moveable parts. The most significant enhancement may be the incredible paint details that give each aircraft the battle-worn appearance of combat at sea.

The leading edge surfaces appear worn down to the bare metal; minor patches cover previously damaged and repaired panels on the plane's fuselage. Everything looks authentic and battle-tested, not fresh from the factory floor as in CFS1.

This adds quite a bit to the authenticity of the game. As you might expect from a Microsoft title, the terrain looks spectacular. Practically every major and minor island in the Pacific is represented and drawn with amazing detail. The protected lagoons and reefs looks as beautiful here as in a vacation brochure. The cockpit interior looks as good as any simulator ever sold. As with Flight Simulator , the 2D cockpit interior features fully-functional knobs, dials and buttons.

The 3D view can be panned using the hat switch and moves at a near-perfect rate. On the downside there is no "snap back" button to bring the view back front and center. To keep an enemy in view during combat the aircraft must be steered using the stick and panned using the hat switch - a daunting task made more difficult by the missing "snap" button.

Though the 3D view may be superior to the 2D view for actual combat the 2D view snaps every view , the engine cowling significantly restricts a pilot's view. Fortunately the virtual cockpit is eminently usable with all necessary information overlaid in a HUD-like arrangement. Compared to the adventure-oriented Crimson Skies , CFS2 feels dull and bland in the style department.

This sounds a lot more interesting in concept than implementation. Microsoft has inserted a rather censored view of the war with vagaries and missing details where the expected personal perspective on the pending mission should be.

Crimson Skies' excellent voice acting and mission briefings make CFS2 feel dull in comparison. Additionally, now-standard in-game movies are completely missing and would have greatly enhanced the storyline. Microsoft inserts unconvincing comic-book sequences of a year old boy's fears instead of cut scenes from a kamikaze mission or the sinking of an important ship. Because CFS2 is built on Flight Simulator's foundation, many details have been built into the game that otherwise wouldn't have been.

Most gamers don't want to worry about performing a full pre-flight checklist, but for gamers interested in absolute realism the ability to change your fuel mixture sounds made to order.

Gamers that crave realism will find plenty to keep them occupied. The real test of a combat simulation boils down to how the airplane handles in flight. Hard-core players will be pleased with the attention to micro-details and action-oriented gamers will appreciate the macro-view of air combat. Action-oriented simmers can circumvent practically every realism setting in the game. With ammunition and fuel set to "unlimited", damaged turned to "invulnerable", and an easy flight model, beginners will find a smooth learning curve for the game.

Advanced simmers will obsess over the full realism found in the flight model and adequate flying prowess of the computer-controlled pilots. With every imaginable option available for tweaking, gamers of every level will find something here to their liking. With the flight model set to full realism, the aircraft handle precisely as expected.

Pilots will need to manage their energy and angle of attack to avoid stalls and situational awareness becomes much more elusive. Torque effects are less noticeable than in other "realistic" simulations, yet this doesn't detract from the experience. The modeling of stalls seems accurate but these rarely lead to deadly spins. When played with an easy flight model, stalls are much less frequent though they never fully disappear as with say, Crimson Skies. If full-realism isn't enough to challenge the hard-core pilots, consider that most combat sorties begin and end on an aircraft carrier.

Taking off isn't much of a challenge as long as flaps are set and the throttle is set to full. Landing, on the other hand, presents an entirely new challenge.

Landing with low fuel on a small carrier with damaged flight controls presents one of the most memorable challenges.



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